Pengembangan Media Pembelajaran Seni Budaya Berbasis Kecerdasan Buatan Bagi Siswa-Siswi di Taman Kanak-Kanak

Authors

  • Achmad Nur Kholis Universitas Sebelas Maret

DOI:

https://doi.org/10.52969/seminarikj.v2i.61

Keywords:

AI (artifcial intelligence), Anak-anak, Chat GPT, Media Pembelajaran

Abstract

Pembelajaran berbasis visual cerita yang disesuaikan dengan usia anak mampu meningkatkan efektivitas kegiatan belajar mengajar. Pemanfaatan kecerdasan buatan (artifcial intelligence/AI) sebagai landasan untuk penyusunan naskah yang dikembangkan menjadi media pembelajaran menjadi opsi untuk menunjang pengembangan media. Kemudahan tersebut mampu menjadi dorongan untuk mengangkat kembali nilai-nilai kebudayaan yang dikemas menjadi model pembelajaran terbarui. Penggunaan AI dapat dilibatkan dalam memvisualisasikan narasi yang disusun. Pendekatan yang digunakan menggunakan metode penciptaan media pembelajaran (karya seni). Naskah disusun menggunakan ftur yang terdapat pada Chat GPT. Teknik observasi dan dokumentasi digunakan untuk memahami lebih mendalam, serta memvalidasi mengenai informasi yang dituliskan dari ftur AI. Visualisasi naskah menjadi cerita bergambar/komik menggunakan bantuan Canva. Media pembelajaran yang melibatkan kecerdasan buatan Chat GPT dan ftur AI pada Canva, menjadi solusi untuk memudahkan proses perancangan yang efektif. Naskah sederhana dengan penyesuaian usia siswa-siswi di Taman Kanak- Kanak mampu meningkatkan perhatian untuk mempelajari seni dan kebudayaan Nusantara. Visualisasi menarik dengan penampilan karakter kartun/animasi memberikan kesempatan yang luas bagi anak-anak untuk memasuki ruang imajinasi pembelajaran yang  diterapkan.

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Published

2024-07-30

How to Cite

Nur Kholis, A. (2024). Pengembangan Media Pembelajaran Seni Budaya Berbasis Kecerdasan Buatan Bagi Siswa-Siswi di Taman Kanak-Kanak. Seminar Nasional Institut Kesenian Jakarta (IKJ), 2, 119–138. https://doi.org/10.52969/seminarikj.v2i.61